Very confusing if you don't have good spatial vision. Luckily the tiles that you can move on are highlighted so it makes it easier to navigate. I also hope for possible mobile port. I know it will take time to make, but it would be a good pocket game.
A downloadable game for Windows
Jump on facing platforms and find the way to the exit. Each step will transform level in six degrees of freedom. Without proper planning steps, it may confuse you very quickly. The map changes dynamically in later levels.
Left Mouse Button: make a move
Right Mouse Button: zoom out
Move mouse to the borders of the screen: change view
Created in 5 days for the 2018 Spring UE4 Jam: "Transformation".
|Published||May 15, 2018|
|Release date||May 14, 2018|
|Made with||Unreal Engine, Blender, Adobe Photoshop, Sublime Text, Substance Painter & designer|
|Tags||3D, Abstract, Atmospheric, Game Jam, Relaxing, ue4jam|
|Average session||A few minutes|
Download, extract, run!
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You were good at it!
I plan to remove level transformation from central role. It is perfect for a short jam game considering the theme "Transformation", and it did provide reasonable interesting gameplay in short time. It will be central for a few levels, as an interesting local challenge. There won't be strong focus on spatial awareness.
The mobile version is indeed a good idea. As it requires to replace most of graphic content with low-overhead versions, I need graphics and gameplay established.
interesting gameplay, yet I just did not like how I had to click drag to rotate the camera around that mechanic was not so easy to use(I rather had a free flowing camera movement) plus the zoom out and in was not working to my liking as well. But art style and overall design of the puzzles were interesting. lastly, wish puzzles pieces were too close together which made it hard for me to click on the pieces that I wanted to goto. even with the rotating camera.
No need to click-drag to rotate camera. Move mouse to any border of the screen. I will place a proper tutorial on controls into the game, and maybe unconstrain camera completely.
Thank you for your feedback. I'd like to hear if anything else will come to your mind.